Animal Crossing: City Folk

Animal Crossing III: City Folk (Japan: Doubutsu no Mori Wii, PAL: Animal Crossing: Let's Go To The City) is the most recent video game title in the Animal Crossing series. Nintendo released the Wii sequel on November 16, 2008 in North America.It was released in Japan, Europe, and Australia on November 20, 2008, December 5, 2008, and December 4, 2008, respectively. . The title boasts a variety of changes and additions to the Animal Crossing formula, including the ability to travel to the city. Initial editorial previews of the title from IGN.com and GameSpy indicate that, as with the title's predecessor, Animal Crossing: Wild World, Nintendo has made very few changes to the title and that people, who played all the past Animal Crossing games, won't find much in City Folk. IGN gave City Folk a 7.5/10 rating. GameSpot gave a positive preview of the title, noting the charm of the game. GameSpot gave the game a 7.5/10 rating. The game's MSRP was $49.99, but was later dropped to $19.99. Some editions of Animal Crossing: City Folk include Nintendo's Wii Speak. These editions of Animal Crossing: City Folk were sold for $69.99, but was later dropped to $34.99-$49.99.

New Features
It has been stated to take advantage of the WiiConnect24 functionality of the Wii console. It also uses a new feature called Wii Speak, which allows players to talk to each other when visiting each others towns.

City & New Attractions
It also uses a new feature, Wii Speak, which allows you to talk with your friends through Wi-Fi. You can't do Wi-Fi with people while you are in the City. Speaking of the City, there is a hairdressers which is run by a pink poodle named Harriet. You can get your hair re-styled, re-coloured or both. You can also get a makeover to make you look like a Mii from your Mii channel. There is also GracieGrace, the store owned by 'Fashionista' Gracie. The assistant in the store, Labelle, tells you how much things are, trying on clothes etc. (GracieGrace furniture is very expensive) One of the new features in town is a shoe-shining skunk named Kicks. He shines your shoes for 500 bells, but if he shines them and they are still the same color, he will not charge a bell. He can shine them by color or style. Next, (another new feature) there is a sea lion named Phineas who stands near the fountain and gives out Bubble wands, Pinwheels, balloons and bunny balloons. He does not charge for any of the items given out. Lyle (from the previous games) has a shop in town as well. In the previous games, he has sold insurance to you but in City Folk, he works for the HRA (Happy Room Academy). There's also an auction house that is owned by a Gyroid called Lloid. At the Auction House, you can display items that your friends though Wi-Fi can bid for and it works the other way too. Redd also owns a shop (he is still a rogue trader) but lots of people are nervous to go near his shop as it is situated in a 'sketchy' area. Katrina owns a shop too. She does pretty much the same things as the Wild World. There is also a Marquee where you can see Dr. Shrunk and Frillard perform shows.

Moving
When moving you have two options, to start fresh or to move in as your DS character. Moving in as your character will only keep the characters catalogue and appearance. No items, bells or house size will be ported with it. If you have an illegal game storage device, such as an R4 card or a TTDS, the moving function will not work.

Wi-Fi
Like Wild World for the DS, this game also has Wi-Fi connection that allows the player to visit other people's towns if they have their friend code. The old password system for items is gone because of it being obsolete. Players can get exclusive and/or rare items through Wi-Fi from Nintendo like the Red Pikmin hat.

Development and Unveiling
The conception of Animal Crossing: City Folk began during the production of producing Animal Crossing: Wild World and was confirmed that an Animal Crossing title for the Wii, then codenamed Revolution, was in development. Katsuya Eguchi, the producer of both titles, suggested that the two titles may be able to link up to one another at e3 2005. In 2006, Eguchi confirmed that City Folk was still just a concept and very little work had been completed. His time was being consumed by research and development of the Wii console. The Animal Crossing team explored ways to involve the Wii Remote. They planned to allow players to use tools, such as the axe, shovel, and fishing rod. They also explored the use of WiiConnect24 in the hopes that a player could visit a friend's town even when he or she was not playing. The friend could then leave letters or gifts. Additionally, they planned to use Wi-Fi Connection to allow simultaneous play. At this point in time, however, the title was still not playable.

In early 2007, Nintendo of Japan unveiled its video game lineup for the coming year. It included "Doubutsu no Mori" ("Animal Forest"). Having finished the Mii Channel for Wii, Animal Crossing: Wild World director Hisashi Nogami joined the Animal Crossing team once more! Later that year, Edge Magazine reported that a trusted source confirmed that City Folk would be a massively multiplayer online game. The publication declined to name the source. Nintendo failed to release the title in 2007. Online publication IGN Wii predicted that the title would arrive in 2008.

At e3 2008, Reggie Fils-Aime unveiled the title in playable form under the name Animal Crossing: City Folk. It was released in November of 2008.

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