Secrets (AC:WW)

Magic Rock
Once a day, a random rock in your town will become the 'Magic Rock'. The Magic Rock is a rock that releases bells-the currency in AC. To get it, just hit it with a shovel! You may already know this, but there is more to it than that. The Magic Rock can release up to 7 bags of bells per day! Each time you hit the rock, more and more bells will come out, but to make sure you get all of them, dig holes around yourself and the rock so that you do not get pushed back each time, and get them all!

Also, be sure there are at least 7 clear squares around the rock. Bags of bells will not fall into squares occupied by holes, trees, items, and flowers, so the rock will not produce them if they have nowhere to fall.

Warning! If a resident of your town is standing in one of the 7 squares around a rock, you will also not be able to get all 7 bags of bells. Wait for them to move before you begin hitting the rock.

Items in trees
Furniture and money can be found just by shaking non-fruit trees. Bells are found in most trees, and two peices of furniture can be found also.

Money tree
Once you have the golden shovel, use it to bury a bag of bells. A sapling should sprout immediately. This will grow into a money tree which has a chance of producing 3 bags of 30,000 bells. The more bells you initially bury, the greater chance bells will bloom on the tree. For example if you plant 1,000 bells you have a 1% chance of it growing if you plant 37,000 bells you have a 37% percent chance of one growing etc. Note that the tree only produces money once. After you harvest the first and only batch of bells, the tree turns into a normal tree.

The max you can get from one tree is 90,000 bells. (3 bags of 30,000 bells.)

Find out tomorrow's weather
To find out what tomorrow's weather is going to be like, turn on your T.V. fifteen minutes before the 7AM, 8AM, 12 AM, 6PM and mostly 10 PM. It only starts 45 minutes after the hour. It will tell you tomorrow's weather. This is useful for finding the Coelacanth, because it has to to be raining or snowing.

Wishing upon the Star
Shooting stars can be seen and heard on clear or cloudy nights when it is not raining or snowing. Look at the top screen and wait for a shooting star to go by. When you see one, tap your character with your stylus, or press A immediately. Your character will face forward and clasp his or her hands together in a wishing motion. Note that this will not work if you have any tools equipped when you press A/tap your character. After you have successfully wished upon the star, you will get a letter with a present (always a Tom Nook spotlight item) from Wishy the star the next day.

Moving Neighbors
The maximum amount of neighbors you can have is 8. Usually, as soon as all 8 places are filled, an animal will start packing to move away. To prevent this from happening, continue talking to the animal until it says something about "considering staying", or they ask you if you really want them to stay. Neighbors sometimes move to towns of the people that have visited you or to the towns you have visited. Also, you can send them a letter about NOT moving and add a gift and they won't move away!

Extra Item Spaces
By purchasing a dresser, vanity, or anything else that will hold items, you get 90 spaces to put your items into. After this is full, every dresser you have will not give you more space; the same items will be in all of them. There are 3 ways to get more spaces.


 * 1) Put the items into the letters you have in your pockets. It will give you 10 extra places.
 * 2) Create another character, leave the items on the ground, and pick them up as the other character. Open the dressers, and they will be empty. Each character is allotted 90 free spaces of their own.
 * 3) If you put the items in mail make sure it is your mail and put the name of the item on the last line so you know what is in it.

Another way to store extra items is to attach them to letters you store at the post office/town hall, though this is inconvenient since you may withdraw a maximum of 10 items at a time, saving the mailbox takes a while, and it may be hard to find the item you are looking for. However, this is a good way to store photos of villagers that moved away, by attaching them to their goodbye letters.

Interest Method
An incredibly easy way to get money, and buy items at Nook's, Redd's and Able sisters again.
 * Pros: With an initial investment of 10,000 bells and a time shift of 10 years, you will receive 50,000 bells in interest (so 60,000 bells in the bank) (bank interest is %0.5)
 * Cons: Will produce weeds, cockroaches in your house, kill flowers, and will also make villagers move away.
 * 1) Deposit 20,000 bells or more into your savings account; the more bells in the account, the more money you'll get.
 * 2) Save and turn off the power.
 * 3) Turn the DS on.
 * 4) Change the year by ten years; save settings and turn the DS off.
 * 5) Turn back on.
 * 6) After exiting the house you'll have mail from the town hall saying how much interest(money that the bank gives you for using their bank) you get.
 * 7) Save and turn off the power.
 * 8) Correct the date.
 * 9) When you go back on, everything will be as if it was the next day on the game, but you will have weeds.
 * 10) If you have an Action Replay DS you can make all your weeds into money bags so you will have even MORE money.

Item Duplication Method
Requirements:
 * Must have two game cards, and two DS systems
 * Make sure that you have more than 1 player living in each town


 * Pros: Easy way to duplicate your stuff.
 * Cons: Requires two cards and two DS systems.

Here are the step-by-step instructions.
 * 1) On the first DS card, make sure you have as many empty letters as items you want to duplicate. Note that you can only carry 10 letters at a time.
 * 2) Put what you want to duplicate into the empty letters.
 * 3) Save the letters at the town hall.
 * 4) At the civic services desk select "I want to move".
 * 5) Follow the instructions to move your original character to the second DS card.
 * 6) Create a new character on the first DS card.
 * 7) Have the new character go to their town hall and view their saved letters. Your new character will have inherited all of the old character's saved letters and the items in them.
 * 8) Have your new character retrieve their saved letters, extract the items from them, and drop the items on the ground.
 * 9) Delete the new character from the first DS card.
 * 10) Move your original character back from the second DS card to the first DS card. Now you can find the items in the original character's saved letters in the post office, and you can find a duplicate of them where your new (now deleted) character dropped them on the ground.

Money Tree Method
Plant a Money Tree (you must use a Golden Shovel in order to bury cash into a money tree. This will not work with a regular shovel. To do that, bury a shovel and in the next day, dig up the shovel. It must stay for a full 24 hours).
 * Pros: Can potentially turn 100 bells into 90,000 bells.
 * Cons: The chances of that are %0.1 percent. The only way to guarantee 90,000 bells is to bury 100,000 bells, which will result in a net loss of 10,000 bells.

Fossil Method
NOTE: Although three dig spots appear every day, some hold gyroids instead of fossils. You cannot donate these, but you can sell them to Nook for 828 bells apeice, or start a Stomp-style orchestra in your house ;).
 * Pros: Can make at least 3,000 bells a day.
 * Cons: Can not make more than 18,000 bells a day.
 * 1) Pull out your shovel.
 * 2) Go hunt for fossils.
 * 3) Have any fossils you find identified by Blathers.
 * 4) If you would like to fill the museum, say he can take the fossils when prompted to do so. Otherwise, tell him to return them to you and continue with step five.
 * 5) Go to Tom Nook.
 * 6) Sell your fossils.
 * 7) Repeat daily (up to three fossils spawned every day).

Making animals move
What you need:

Animal Crossing Wild World

A net

A really annoying villager

Pitfall Seeds

How to:
Keep hitting an animal 10 times ( they have to be out of their house! ) WITH YOUR NET until their head is red and they are mean to you or when swirls appear around their head and they look weak. Also hide pitfall seeds around their house so when they go in or out they fall and cry. Never ever help them and soon they will pack their bags and move.