Cameo

Animal Crossing features in a number of Nintendo games, making cameo appearances in games such as Super Smash Bros. Brawl and Warioware: Smooth Moves.

Animal Crossing References in Super Smash Bros. Brawl
Animal Crossing features repeatedly in Super Smash Bros. Brawl- Here is a list of various features of the game and how Animal Crossing is used within them.



Stages
Stages are where all the action takes place in Brawl. Players fight each other on them with the use of items, assist trophies and various strategic elements that are unique to each stage. The Animal Crossing stage, Smashville, is set hovering over an Animal Crossing town, complete with various features of an Wild World town. The time of day the fight takes place in is reflected by the Wii's internal clock, meaning that the sky will be blue at noon, orange in the evening, and starry at night. Some Animal Crossing characters feature as spectators, watching the fight take place. Notable spectators include Brewster with a coffee bar, Gracie with her car, and Blathers, who is always asleep during the day. K.K. Slider also makes an appearance to play a number of his songs every Saturday after 8:00p.m, drawing the attention of the spectators.

Items
Items can be thrown, fired, worn and weilded to add variety to gameplay. The only Animal Crossing item to appear in the game is the Pitfall trap, which, when thrown, disappears into the ground and captures any unsuspecting enemies that fall into it.

Food
Food can be eaten by characters to improve their health. In the Smashville stage, food sometimes floats by on a red balloon, a reference to floating Presents in the series.

Trophies & Stickers
Trophies and Stickers can be collected throughout the game by completing certain tasks or reaching milestones in the gameplay. There are many Animal Crossing trophies, one for every non-playable character (not including villagers), and stickers for a number of characters popular to the public, such as Rosie and K.K. Slider.


 * Animal Crossing Boy
 * Sable & Mabel
 * Tom Nook
 * Tortimer
 * Blathers & Celeste
 * Pelly & Phyllis
 * Pascal
 * Brewster
 * Dr. Shrunk
 * Katrina
 * Blanca
 * Copper & Booker
 * Joan
 * Saharah
 * K.K. Slider - Earned by collecting all songs in the game.
 * Crazy Redd
 * Tommy & Timmy Nook
 * Katie & Kaitlin
 * Wendell
 * Kapp'n
 * Gulliver
 * Pitfall
 * Mr. Resetti & Mr. Resetti Feeet

Music
As already mentioned, K.K. Slider performs various tracks to the audience of Smashville,but there are other songs that play on the Smashville stage when he is not present, all from Animal Crossing. These include;


 * The Roost- A soothing rendition from the café in the museum basement.
 * Town Hall and Tom Nook's Store- An upbeat medley of two tunes.
 * Animal Crossing Title- The Wild World title screen song with the addition of various Animal Crossing songs and noises added.
 * 2 A.M- K.K.'s rendition of the 2 A.M song in Wild World, which was originally a lullaby-style song.
 * Go K.K Rider!- A popular K.K. Slider song, orchestrated and containing motorbike revs.
 * K.K. Cruisin' - A song that only plays when K.K. Slider gets here.
 * K.K. Condor - A song that only plays when K.K. Slider gets here.
 * K.K. Western - A song that only plays when K.K. Slider gets here.
 * K.K. Gumbo - A song that only plays when K.K. Slider gets here.
 * Rockin' K.K. - A song that only plays when K.K. Slider gets here.
 * DJ K.K. - A song that only plays when K.K. Slider gets here.

Assist Trophies
An assist trophy is an object that can be thrown while fighting to release a character from a game. Mr. Resetti appears randomly as an assistant to represent the Animal Crossing series. Upon being released, he appears from the ground, shouting out insults and mocking the contestants. His speech gets in the way of the screen and cannot be moved until Resetti leaves. Sometimes, when on a moving stage, Resetti is left behind, shouting as he moves off the screen, or he will disapper if the platform he's on is destroyed.

Minigame
During the 9-Volt level in Warioware: Smooth Moves, one mini-game involves the player controlling an Animal Crossing: Wild World character (either a male or female, depending upon the player's gender). The player must pull up the wii remote in order to catch a fish from the river. There are three difficulty stages to this game-


 * Easy There is one fish in the river.
 * Intermediate There is one fish in the river that takes a long time to tug on the bait.
 * Hard There are two fish in the river.

All fish from Wild World are potential catches in this minigame. Failure to pull up the fishing rod will result in the player losing a life.

Inconsistencies with Animal Crossing: Wild World
Despite being an obvious reference to Animal Crossing, there are a number of inconsistencies with the game-


 * Fish that cannot be found in rivers may be caught, one example being the football fish.
 * Lilies can be seen in the river; this is an Animal Crossing-only feature, and is not present in Wild World.
 * The male character's hat has green horns that match the pattern of the hat- no matter the pattern in Wild World, the horns will always be grey.
 * Every time the game is played, the fish pulls down the bobber immediately. Although this can happen in-game, it is very unusual, and certainly does not happen all the time.
 * The music playing in the background is from.
 * When the fish is caught, a generic 'success' noise is played, rather than the Animal Crossing 'success' noise.

'Silhouette' Minigame
In one minigame in the Ashley level, a player has to rotate a silhouette of an object in order to work out what the object is- after a time, they are given a seletion of objects that it could potentially be, usually all quite similar in shape.

Sometimes, a thin version of the typical gyroid may show up- objects similar to it in shape include a cacti and an eraser.

Animal Crossing in The Legend of Zelda: Phantom Hourglass
In Phantom Hourglass, the Postman asks Link not to shoot him down with a slingshot. This is a reference to Pete in Animal Crossing: Wild World.