Talk:Perfect Town Guide (ACWW)

From Melbell:

Some of these tips and guidelines could be wrong, but this is what I did to get and maintain my perfect town.

First things first, make sure you don't have any trash on your ground, anywhere in your town. It's best to start out with no weeds as well. Also, I have read in some guides that it doesn't matter if you have fruit on your ground. In my experience this is not true...it DOES matter. I had nothing but lots of fruit laying around my trees and Pelly told me there was too much stuff on the ground. After picking up all that fruit and selling it she stopped giving that message.

Once all of that was taken care of, Pelly's comment was saying "more than milk, but not quite a milkshake", and she was saying either too many trees, or add some green. Both of these comments have to do with trees. Here's what I did to get past this message.

Grid Concept: If you played AC for the Gamecube, you will remember that the town was laid out in a grid pattern. It was much easier in that version to find grids because at the edge of each "box" the screen would sort of flip over to the next box. Well, in AC:WW there are still grids, we just can't see them in normal gameplay. And these grids are still used in achieving your perfect town, which makes it even more unfortunate that the grid isn't obvious in the game.

So, I started by marking out my grid.

Your map consists of a 4x4 grid. 4 sections top to bottom, and 4 left to right, for a total of 16 map sections. Each of those 16 sections is 16 "spots" (or squares) across, and 16 spots down. It just so happens that one of these "spots" (or squares) is the exact same size as a pattern that you might place down (like a placemat) on the ground. Do you see where I'm going with this? I started in the north-west most corner of my town, and put down a pattern. Then I took a step to the right, and placed another one. I did this until I had 16 squares across the top of the map, and then I went down the map to the 16th spot, and back to the left. That's my first map section. I did this until I had my entire town marked off into 16 spots sections. It was very time consuming, taking 2-3 hours just to place the patterns, but it made my life so much easier in the long run.

Then, after all that was done, I started counting trees. You will need 12-14 trees in each and every acre. There are no exempt acres like there were in the Gamecube version. This can get tricky if you have several animals in the same acre or in the town hall acre where there isn't a lot of extra room. But it should always be possible.

Saplings are counted as trees as long as they aren't dead, so if you just planted a sapling, it counts as one of your 12-14 trees. So once you have 12-14 trees in each acre, Pelly might start giving you a message like "there's something missing". This, from what I could tell, meant we needed more flowers...so I got flowers.

You will want to have approximately 3 flowers in every acre. I can't say this for absolute certain, but it seems to me that if you are lacking flowers in some areas, and have more in some, it will equal out. But still, you are safest to have a handful of flowers in each acre...plus it makes your town so purdy! Once you have all your flowers out, Pelly should give you a good comment and she will say something like, "Wouldn't it be nice if we could keep town name this livable forever?" This means you did it!

Now, every day, dig up all your fossils/pitfalls/etc, pick all your weeds, and make sure your saplings from the day before survived. Replace any dead/dying flowers and go talk to Pelly again. Assuming you didn't miss any saplings, flowers, or weeds, it should still be perfect. Do this for 16 days and you will get your Golden Can from Pelly!

I time travelled to get mine, because I am not ever guarenteed that I will have enough time each day to maintain my town, some days I might not be able to play, so instead of risking it, I did it all at once, time travelling one day at a time.


 * Please note that I did all this in the daytime hours so I do not know what Phyllis's comments are, but I do know they are different from Pelly's.

Post here if you have any questions and I'll answer them the best I can, and I hope this guide helps someone.

Also, I left my grid pattern on the ground in my town and will leave it for a few more days in case anyone wants to come look at how I laid it out. My FC and info is in my bio in my profile, and you can catch me in IRC to see if I'm on and ask me to open my town.

Caddo:

it looks like trees that are too close to each other (touching trees) got counted differently. I had the "residents are happy, wouldnt it be great to keep this forever" comment for awhile now and I just mapped out my town yesterday. my tree counts are as follow:

14 15 15 14 11 14 12 17 11 15 14 12 12 15 11 12

I did them on graph paper.

and after that I popped more trees to the grid that has 11 trees (and make them 12 or 13) but the comment didnt change.

this morning I had two weeds in town and I went to check for town rating, it's still in the "happy stage", so I am guessing the weed factor needs more weed.

fruits on the ground doesnt seem to have an affect, i have about 35-40 trees with fruit everyday so I shake them off and sell them before I go to bed, the town rating is unchanged before and after. I also have about 20 cherries in front of each Nook's, Town Hall and the front gate. They do not seem to affect the rating at all.

items on ground is bad, but I dont know how many of them counts. on new years eve I got a bunch of party popper from Tortimer and leave them on the ground (about 15), plus a few furnitures (like 9 or so), all in front of my house. before I go to bed after the count down (so technically it's Jan 1st but the fireworks are still going) I check with Pellis and she has the usual "town is perfect but she doesnt doubt it will keep up" message (which is the same as "residents are happy and wouldnt it be great to keep it livable" that Pelly says), I went to bed, got up in the more, the real Jan 1st, and check with Pelly, she told me "there are too many stuff", picking all those up restores the rating back to "residents are happy" stage.

I do have a lot of flowers per grid. at least 10 flowers.

I think I am about 3-4 days away from going 16 days with this rating, assuming the New Year's eve - New Year's day "too many items on ground" comment didnt mess me up.

Link to post: http://www.wildworldfriends.com/dnn/NewForum/tabid/69/forumid/26/postid/2092/view/topic/Default.aspx

Authors: Melbell and Caddo