NewHorizons.png Animal Crossing: New Horizons
Deserted islandFishBugsDeep-sea creaturesFossilsVillagersEventsClothingCrafting materialsCustomization KitsDIY recipesCall ResidentNookPhoneIsland DesignerNook MilesNook Inc.Nook StopGetaway PackageSpecial charactersFurnitureToolsResident ServicesTutorialMystery toursPhotopiaTerraformingDreamingK.K. Slider song listArtworkIsland evaluationHouse customizationGlitchesVersion history

Contents

Current glitches

Money in inventory glitch

Sometimes Bells randomly come inside of your inventory, even though you don't actually have them. You cannot do anything with it, like put it away, add it to your ABD , put it down, etc.

Music muting bug

Sometimes when catching a bug, the sound will mute for a while. If it happens again, the game will eventually crash. The glitch may be caused by pressing the game card slot too hard, or the game card might have dust in its terminals.

In-game friend list

When the player visits a friend’s island or if a friend comes to the player’s island, they will automatically be added to the player’s in-game friend list. But if the player’s friend decides to delete their game data and start over, their old name will be forever saved in the player’s in-game friend list, whether the player added them to the player’s best friends or not. This means in the player’s in-game friend list an infinite amount of copies of their island, without being able to delete anyone by one. All the islands and characters have the same name. The only “solution” is to remove the player from your Nintendo Switch friend list, but if the player does so, all the “copies” will be removed, even the last one (the one you want). It cannot be fixed by re-adding them later, because the old island will pop up automatically (it is saved forever). Then, it becomes impossible to play online with the last player anymore, because the game considers that the first island linked with their Nintendo account is the good one. At the airport, no island will be found after an online search, even by Dodo code. This shows the two islands were not on the same version anymore. The player can still play with the player’s friend locally, however.

Kimono position glitch

Players wearing a kimono may experience a glitch where the kimono is in the same position as it would be when wearing a bag, with a blue X lining the back. Interestingly it doesn't seem to happen when a player is in a building, but when they re-enter the outdoors, the glitch continues. The cause of this bug is not yet known.

K.K. Slider bug

Villagers walking in or near the plaza may end up staying still for hours on end if K.K. is performing during Saturdays. They don't move unless pushed far enough from their stuck point, and it's likely due to the game thinking that they are sitting and listening to the performance.

Villager mouth animation glitch

Occasionally after a player has entered or left an island through online communication, a villager may be looking at the sky commenting on the airplane's departure. Repeated conversations will turn them around and begin standard a conversation, though the villager will lack any significant mouth animations. Their mouths will return to normal after exiting a building.

Fish/Bugs stop spawning bug

When visiting a friend's island or when a friend is visiting the player’s island, there is a chance that all critters will stop spawning after some time passes. Even using bait will not spawn fish. The same thing can happen with event items such as maple leaves, snowflakes, or cherry blossoms.

Shirtless glitch

If playing with another player, when one player is changing their appearance using a mirror or vanity, and the other player walks into the room while they are doing so, their shirt may disappear and leave a black or dark gray band on their chest, usually referred to as being a bra. This works for both male and female players.

Stuck moving out glitch

If a villager is in moving out boxes and another villager is forced to go into moving out boxes the same day using campsite, one of the villagers moving out can get stuck in the moving out phase forever. This glitch can be fixed by having another player invite the villager stuck moving out to their island. [1]

Holding up Nothing Bug

When someone is visiting your island and they call the Rescue Service while they're sitting, after they've finished the call with Resetti, the other player will see them holding nothing afterward. This is easily fixed if the other player moves in the seat, or leaves it.

In boxes glitch

This glitch may occur when a villager from a friend's island moves into the player's island. Occasionally, a villager that is in boxes will not arrive and will essentially have been lost. This may happen if the person who traded the villager closes their game shortly after trading a villager in boxes.

Infinite Box exploit

This exploit can be used by time traveling back to the beginning of the in-game day (5:00 AM) while a villager that is moving out is in boxes at any time of day. When this happens, a new day doesn't pass and, if done infinitely (probably via a robot), the villager will be stuck in boxes until the end of time itself. This may only be useful if one needs to delay their villager's departure so another player may adopt them.

False campsite visitor announcement glitch

When time traveling multiple days at a time, it's possible to get a campsite visitor during one of the days and for Isabelle to announce it after they're already gone. The glitch only occurs when time traveling days at a time, not when time traveling months or years at a time. Likely related to the below false campsite visitor claim glitch. [1]

False campsite visitor claim glitch

Sometimes a villager may falsely say that someone’s at the campsite. This may be caused by time traveling a few days then time traveling back to the original date.

NookPhone friends app notification bug

The friends app on the NookPhone will give off notifications seemingly randomly, even if the Nintendo Switch is not connected to the internet.

Sleep mode day change bug

By leaving the game in sleep mode while the ingame day changes, i.e. passes 5AM, the game can sometimes forget to clean up data from the previous day. This can result in, for example, having a green bench or extra chairs to the left of the chairs that appear when K.K. Slider visits. Reloading the map, an example being by entering and exiting a building, fixes the bug. [1]

Rendering glitch

Sometimes when an animal does something right next to a small building it renders through the building.

Shadow glitch

If the island host aims their camera down to the lowest level next to the Dodo Airport (to the point where the airport is invisible) and a visitor is about to walk out of the airport, you can see them inside of the building. When they come out, their avatar will have a dark tint. It is unknown if this works with local play.

Tree glitch

By having a 3x3 cliff, with one corner cut off and having a diagonal water tile down below instead, it's possible to plant a tree in the middle of the 3x3 area. By then rounding off the cliffs on the sides of the tree, then destroying the corner cliffs, it's possible to have trees on cliff edges, even on just a single piece of cliff, forming a tree pillar.[2]

Cliffs can not be placed back next to the tree after removed. The tree must first be removed. To do this, the player can either dig it up or remove it by using Island Designer's cleanup service.

Camera mode collision glitch

In 1.3.0 player collision was changed, allowing players to swim & patching out waterwalking. However, when in camera mode, the game uses the old collision from 1.2.1 or lower, allowing the player to waterwalk if managing to get out of bounds. [1]

Bridge clip glitch

This bug was partially fixed in version 1.3.0. It's still possible to clip onto the bridge, however, it's not possible to walk off of the bridge anymore except through camera mode.

When a character is near any bridge except the log bridge, if an item is placed 1.5 units and then the shovel is hit against the item the player may clip onto the elevated sides of the bridge. Prior to 1.3.0, the player could walk off of the bridge into the river and this allowed the player to walk in the river and the sea if the path wasn't blocked by any other bridges. However, once the sea was entered the river could not be re-entered. The only way to get back on land was to use the rescue service or to save and reopen the game. Fish or bugs could not be caught while in the water, though fish bait could be used and the player could travel quite far from the shore.

4th layer access with cliff landscaping glitch

In version 1.2.1 and earlier, by having an item half a block north and right from the tile the player is standing on, and a cliff southeast of the player, it's possible to go against the item's lower left corner, turn around, and landscape the tile while the player is still partly standing on it, if done from just the right position and angle. This causes the player to glitch onto the cliff south of the player. [3]

After the collision changes in version 1.3.0, the glitch still works, however, the layout required for it to work needs to be changed. The glitch now requires the use of a diagonal cliff tile and some cliff tiles on either sides. [4] The glitch works best when the diagonal cliff is in the south and the item in the north. It can, however, work the other way around as well, having the cliff to the north and the item in the south. [5]

Wall items clipping into floor items bug

If an item is placed on the floor against a wall, wall-hanging items can still be placed on the pieces of wall that the item is touching, thus allowing them to partly clip onto the floor item. This does, however, depend on the wall-hanging item's collision. Wall-hanging items with collision, such as hats, can only be placed so they're mostly on top of the floor item. Wall-hanging items without collision, however, such as shirts, can be placed anywhere on the wall, fully clipping into the floor item.

For wall-hanging items with collision, the spots they're taking up on the floor item can not be used. This can prevent the player from sleeping in a bed, sitting on a stool, or being able to place an item onto a table. Wall-hanging items without collision do not affect anything.

Table item duplication glitch

Using the 2x1 rotate glitch, it was possible to place 4 items onto a table and still have room to place more. Any items above the 4 item limit sink under the table and become "ghosts". This only affects placed items, not dropped ones. The player can then move the table in designer mode, pick up the ghosts from the tiles where they were sunken originally, then move the table back to the original position. Upon re-entering the room, the ghosts reappear. Using this method, it's possible to duplicate any items that can be placed onto a table. One example is duplicating Royal Crowns or other high-value items to get rich quick. [1]

There is a priority queue of sorts when the game decides which items to put on the table and which to leave as ghosts upon entering a room. Shoes have the highest priority, so using what's referred to as a shoe table, it's possible to duplicate any items that can be placed onto a table except shoes. Shoes can also be duplicated, although it is more finicky.

It's possible to create more glitched tables by using an already glitched table. Glitched table refers to a table that can hold more than 4 items on it.

Tree shake glitch

When visiting another player's town, if a player is shaking a tree, and the other villager is either entering or exiting a building, the player will remain stuck in the tree shaking animation without the tree shake sound until the other player is fully in or out of the building.

Villager animation stuttering glitch

Sometimes when a villager enters the player’s camera's view while they are performing an animation (E.g. Singing, dancing), their animation may restart as soon as they are visible, making them twitch for a very brief moment. It is currently unknown if this occurs in other animations or actions like interacting with objects or fishing.

Villagers reactions when fishing glitch

When either talking or using reactions around villagers when they are fishing and facing the camera, their talking and reactions are not as they usually are. When talking to them when they have a worried reaction when they mention they haven't caught anything, they still smile when they are speaking and have worried eyes, but frown after you finish. And when the player uses reactions, the only things that they use when they do them are their eyes and they still have the same effects (ie. the flowers when they do bashful or joy) when doing reactions, but they don't move their mouth or body in any way. In later updates, this was narrowed down to just the smiling and worried reaction, but the villager won't change their smiling mouth if you use reactions that have that are tied to them being worried.

Villagers singing communication error bug

If the player has their gates open and there are villagers singing together in the plaza, losing connection and triggering the Switch's Communication Error message will bring the player back to the airport. Upon re-entering the plaza, the villagers that were singing may now be stuck in the idle animation, as the game still considers them to be singing.

Entering buildings and leaving them does not fix this issue, however pushing them outside of the plaza will either make them walk back into the plaza to stand still again, go back and sing, or interact with a nearby object then go back to stand still in the plaza. This bug will fix itself when the villagers stop singing.

Redeem Nook Miles, Nook Miles+ Bug

The Redeem Nook Miles, Nook Miles+ bug occurs when the player has the Redeem Nook Miles challenge in their Nook Miles+ app. To do the glitch, they must call rescue service 5 times and let Resetti take 100 nook miles from them, but then when he gives the player a list of places to go, press cancel. Originally found by a player called GamersInternational[6].

Flick and lazy villager Animalese Bug

When choosing the "I've got a bug to sell!" option to Flick, he will not speak Animalese when he says "WHAT KIND?!" however his mouth will still move[​7]​​. The same case also happens when waking up a lazy villager while they are napping outside; when woken up, the lazy villager will appear worried and talk about how their lasagna is not in their pocket, however, they will not speak Animalese while doing so, and the talk bubble will show all the text at once instead of the text showing as the villager speaks.

It is unknown whether this is intentional by the developers or if it is indeed a bug.

Dirt Cloud Shovel Glitch

When filling holes using the player’s shovel, there is a dirt cloud that spawns when they fill a hole. If they buffer an input to fill another hole after they hit the ground with their shovel (which spawns the dirt cloud), the dirt cloud will move to the buffered input's hole direction, meaning they can see the dirt cloud move to another hole for a few frames.

Island Designer Path Dust Cloud Bug

For unknown reasons, rounding off or removing a path that is directly in front of a few specific villagers homes, along with the campsite, will oddly not have any dust particle effects spawn, meaning that the path the player rounded off and/or removed will disappear into thin air, as no dust animation plays. This bug is speculated to occur due to the stairs in front of homes and the campsite, but this is currently unconfirmed.

Currently, the only known villager this applies to is Beau.

Stuck in buildings glitch

An example of this glitch; someone cannot get in the airport because of the glitch.

Sometimes when going into any building, the player may get stuck in there forever until you close the application. It also prevents players from entering the building since it counts as someone is currently entering that building.

Fixed glitches

Furniture rotation duplication

This bug was fixed in version 1.1.1.

During local co-op play, if one player rotated a furniture piece or any item that can be placed (including bugs and fish), and another player grabbed it shortly after the rotation animation finished, said item would be duplicated and appear twice: once in the player's inventory and once in its original spot. This could be used to gain large amounts of bells, especially when duplicating items with large selling value like the Nintendo Switch, Crown, or rare bugs/fish.

Glitched land plots

This bug was fixed in version 1.1.2a.

Adopting a villager that has been forced out via a campsite visitor (i.e. amiibo) from a town could result in a glitched land plot, where when interacting with the SOLD sign, it reads the text as normal but missing the villager's name. A villager will not move into this plot; it is glitched forever.

Tom Nook refusing to invite more villagers glitch

This bug was fixed in version 1.1.2a.

A bug where Tom Nook would refuse to invite new villagers to the island, even though there was space on the island for more plots.

Mystery tour tool price bug

This bug was fixed in version 1.1.2a.

When buying tools from Wilbur while on a mystery tour, the tool will cost both 100 Nook Miles and 800 Bells, though only the price in Nook Miles is stated.

Unable to relocate house after deleting a player glitch

This bug was fixed in version 1.1.2a.

Under certain circumstances, players would not be able to relocate buildings after deleting a player.

Balloons stop spawning glitch

This bug was fixed in version 1.1.3a.

After the player shoots down 300 balloons and achieves the Nook Miles reward for doing so, balloons will stop spawning for that player. Other players on the same console will still receive balloons until they also reach 300.

Scarab Beetle Model bug

This bug was fixed in version 1.1.4a.

Upon giving Flick three Scarab beetles to receive a model, he would end up delivering a different bug model on the next day.

Ghost stereo bug

This bug was fixed in version 1.2.0.

Picking up a stereo while it's playing music leaves the area in a state that can cause villagers to get stuck in a loop attempting to sing. Villagers function as normal outside of being stuck in a loop of starting and stopping to sing. This can be fixed by dropping a music player next to the villager, then starting and stopping the music before picking it up.

“I’ve Moved Out” bug

This bug was fixed in version 1.2.0.

If a villager moves to the player’s island from another player's island, sometimes their house will state "I've moved out" a few days after the villager has moved in. The player may have seen them around their island a number of times before they disappear into their house. This results in a glitched house plot that cannot be moved or deleted and does not house a villager. Interestingly, the glitched villager is considered present - they can be called to Photopia, respond to sent letters, send the player gifts in the mail, and will appear during celebrations, but they will not be present anywhere on the island.

Country fence clip bug

This bug was fixed in version 1.2.0.

Placing country fence at the bottom of any slope, including the small beach slopes the player can walk down, will teleport them to the place they were in before. In online play, it appears to other people as if the player is walking on it.

Ranchu goldfish placement bug

This bug was fixed in version 1.2.0.

The Ranchu goldfish cannot be placed on top of other furniture.

2x1 rotate duplication glitch

This bug was fixed in version 1.2.1.

By placing a 2x1 item on a 2x1 table, then grabbing the table in designer mode and having it clip onto another table's side so the 2x1 table rotates, it was possible for the 2x1 item to duplicate and appear floating on the edge of the other table upon re-entering the room.

The floating 2x1 items could not be interacted with and the player could walk right through them, they could only be picked up in designer mode.

Using this method, it was possible to place more than 4 items onto a 2x2 table, which causes further bugs.

Mailbox duplication glitch

This bug was fixed in version 1.2.1.

There was a bug in the save that occurred when in local co-op play the player chooses the option "Pick residents again". The information on what mail was taken out by players other than the current leader in the session did not get saved.

Abusing this, it was possible to duplicate mail by picking up mail in local co-op, switching leaders to another player, then picking residents again. If the game didn't autosave between picking up mail and picking residents again, the item would appear both in the player's inventory who picked it up, as well as in the mailbox, still attached to the corresponding letter.

No camera UI glitch

This bug was fixed in version 1.3.0.

By opening the camera app and immediately taking a picture by pressing +, the camera's UI disappears. The camera and all its functionalities, such as panning, zooming, and filters, can be used as normal.[7]

Table-Bench out of bounds glitch

This bug was fixed in version 1.3.0.

Using online play, an island's host can clip out of the bounds of a variety of boundaries using this method.

First, the player must place a bench half a tile away from the boundary, and then place a table on the side of the bench away from the boundary. If the player sits on the bench and then proceeds to grab the table, when a visitor comes to the island, the host will clip inside of the bench and then can move to clip out of bounds.

Various boundaries can be broken with varying consequences. First, players can clip on top of buildings (with the exception of Resident Services). They can walk around on the roof freely. Oddly enough, other players will instead see the player inside of the building rather than on top of it. Players can fall off of the building if they get too close to the ledge of the roof.

Players can clip into the ocean or rivers by using the same method, being under the water itself. This will allow the player to run around the body of water freely until the map boundary is reached. Players can scare fish off, but will be unable to return to land, and the only way to get out of this is by ending the session or by calling Rescue Services. Other players will not see the same perspective as the host, and will instead see them levitating above the water.

Players can clip out of bounds of their own home, or when applicable, a villager's home that has the table-bench set up (e.g. Colton). This will cause the player to clip into the void surrounding the room.

Another boundary that is known to be crossed with this glitch is on constructed 4th level height cliffs. The host can walk around on the 4th level cliff. Players can climb down from the cliff via a ladder but will not be able to get back up without using the method again. If all visitors leave, the host will still stay on top of the 4th level cliff and can place furniture, plant trees, plant flowers, and dig holes. The host will be unable to create paths, water, or more cliffs though as using this glitch requires the airport gates to be open, which is impossible using this method.[8]

House exterior glitch

This bug was fixed in version 1.3.0.

This glitch causes a villager's house exterior to get stuck looking like the exterior of the previous resident's house. There is no way to fix the glitch, other than moving the villager out and later inviting them back to the island again. [1]

The glitch can be caused by:

  • Using a campsite villager to replace a villager who just moved in.
  • Using a campsite villager to replace a villager who's moving out.
  • Time traveling backwards, or time traveling forwards multiple days at once, while a villager is moving in or out. Details on this are a bit unclear.

Walking on water glitch

This bug was fixed in version 1.3.0

If an item that could be sat on and turned around in (such as a stool) was placed outside right by the sea and an item (such as a star fragment or shell) had spawned in front of it, sitting on the chair, turning 180 degrees, and hopping off would clip the player onto the water. The player could walk around as they please, though they could not catch fish or bugs. Fish bait could still be used.

Sitting mouth bug

This glitch was fixed in version 1.3.0.

When the player sits on a chair and types a message using the R button, the player's mouth occasionally gets stuck in the thinking animation, even when they hop off the chair. This can be fixed by entering a building, typing a message without sitting on a chair, using a Reaction, hopping over a stream, or any other action that changes the player's mouth animation.

Zen bridge glitch

This bug was fixed in version 1.3.1.

In 1.3.0 it was impossible for the player to walk through a 5-tile long Zen bridge or Red zen bridge on the 3rd layer. There was an invisible wall in the middle. This is presumably a kind of "roof", an attempt to patch out 4th layer access completely, but the roof had been put too low, causing the player to hit it when using the highest bridges. [1]

Mermaid DIY glitch

This bug was fixed in version 1.4.0.

Pascal didn't give the player mermaid DIYs if they've cataloged mermaid items. He should've been checking whether the player has learned the recipes, but he checked against cataloged items instead. Players who have learned the recipes but haven't crafted the items could get more recipes, but as of 1.4.0, you can get the DIYs even if you already cataloged the item. [1]

Sumo Ring bug

This bug was fixed in version 1.4.2.

In version 1.4.1, the texture for the Sumo Ring flooring was removed, causing problems where the wallpaper texture would be used with the black texture as well. When in storage, the icon would appear blank. The texture when viewing the Sumo Ring in the Catalog would have the floor changing colors rapidly between black and white, or having a flickering white crescent on one side of the floor, though there may have been way more effects that were yet to be seen.

The wallpaper effects could vary even when using the same wallpaper, but it is unknown what causes these variable effects with each wallpaper, though it was assumed that currently placed items and prior wallpaper could have some effect on what the flooring looked like.

References

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