“And remember that bad times... are just times that are bad.”
― Katrina, New Leaf
Katrina (ハッケミィ,Hakkemī?) is the fortune teller in the Animal Crossing series. Her English name is a pun on "cat" while also alluding to the real life name of the same spelling. Her German name comes from Esmeralda. Katrina is the only panther in the series.
Katrina is a navy blue panther, with violet eyeshadow and bright almond shaped orange eyes with white eyelashes. Her paws and tail are lighter blue. Without her headdress, she has a small tuft of hair on her head. She wears a red, purple, and gold stereotypical "fortune teller" robe and headdress, with gold bracelets.
In Happy Home Designer, if Katrina's house is designed, the player can visit her and find her in casual wear. She wears a leopard-print tank top, white jeans, silver bracelets, and a necklace with a red, circular pendant. She does not wear her headdress.
In Animal Forest
Katrina's tent will appear outside on a random day of the week in a random acre. If the player speaks to Copper, he will tell them which acre she is in. She can tell the player their fortune for 100 Bells. Her tent is red, green, and gold on the outside, and dark purple on the inside. She stands behind a purple desk that has cards (likely Tarot), a crystal ball, some bells, and two small flaming torches.
Katrina's tent will appear randomly in front of Town Hall once a month. She can tell the player their fortune for 100 Bells. She can tell them what will happen tomorrow. The player can also have their spirit cleansed for 10,000 Bells, which stops them from tripping over. Her tent is open from 9:00 A.M. to 9:00 P.M.
In City Folk
Katrina can be found in the city in the building furthest to the right. If the player has inputted their birthday, she will greet them by the player's zodiac sign. She can tell the player their fortune, which can last a week, and/or she can give the player a charm for that month, usually involving strange tasks. However, the player who is given the fortune cannot obtain the charm -- the task stated by Katrina needs to be done by a visiting player and that visitor will obtain the charm. No matter what the player asks her to do, she will always have a heavy item such as an anvil or wash pail drop on their head. It will make the player character wobble, be dizzy, and have stars flying around their head.
Sometimes, jock villagers will say walking into her shop is scarier than doing a 360 on a skateboard.
In New Leaf
Katrina returns to having a tent once again, and can be found at the Plaza. Katrina will tell the player a fortune for 500 Bells. When telling a fortune, her tent disappears and she and the recipient are surrounded by stars, or what Katrina calls the Star Matrix. After having received 20 fortunes, the Fortune Shop will be available as a Public Works Project where the Fortune Shop will be built next to the Dream Suite in Main Street, where the player is able to get to Katrina more frequently, as in her tent she is only available once a week.
Nobody knows how this fortune-teller makes such eerily accurate predictions, but one thing's for sure -she definitely has the gift. If you want your fortune read, you'd better be ready for the consequences.
Katrina's tent contains various Legend of Zelda references. These include pots that bare a resemblance to The Legend of Zelda: The Wind Wakers' water jugs, and a Triforce emblem on the back interior of her tent.
While the initial reading of the fortune is generated on the fly, the actual effect of Katrina's fortunes are decided when the game is loaded and not when the fortune is given.