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Super Smash Bros. for Nintendo 3DS/Wii U is a fighting video game in the Super Smash Bros. series. The game was first announced during E3 2011. The 3DS version was released in Japan on September 13, 2014, in North America and Europe on October 3, 2014, and in Australia on October 4, 2014. The Wii U version was released on November 21st, 2014.
- 1 Gameplay
- 2 Playable characters
- 3 Unlockable Characters
- 4 DLC Characters
- 5 Representation of Animal Crossing
- 6 In-Depth Character Analysis
- 7 Stages
- 8 Gallery
Similar to previous games in the Super Smash Bros. series, Super Smash Bros. for Nintendo 3DS and Wii U is a competitive fighting game in which up to four players (eight on Wii U) controlling various Nintendo and third-party characters fight against each other. Players use a variety of attacks to damage their opponents, increasing their damage percentage which makes them easier to knock out of the playing field. Smash Balls, items first introduced in Super Smash Bros. Brawl, make a return, allowing whoever obtains them to perform extremely powerful attacks. Assist trophies, another returning feature from Brawl, are included, such as Skull Kid from The Legend of Zelda: Majora's Mask and a French Bulldog from Nintendogs. Like its predecessors, Super Smash Bros. features collectable in-game trophies based on characters or items seen in various Nintendo games. Villager appears as a representative of the Animal Crossing series.
Other newcoming characters include Mega Man, the Wii Fit Trainers (Both male and female), Rosalina and Luma from Super Mario Galaxy, Little Mac from Punch-Out!!, the Pokémon Greninja, Robin and Corrin (from Fire Emblem, Mii's, Pac-Man from Pac-Man , Palutena (even though she was Pit's final smash in Brawl) from Kid Icarus, Bowser Jr. from the Mario universe, Shulk from Xenoblade Chronicles, and Mr. Peepers, or Duck Hunt (also known as Duck Hunt Duo in the European release and Duckhunt in the Japanese version) from Duck Hunt. Local and online multiplayer is available in both the Nintendo 3DS and Wii U versions. Cross-platform multiplayer is not possible due to the different maps across each game, however, the player may use a 3DS as a controller for the Wii U version. Both versions include the same roster of playable characters, but the two versions each feature exclusive stages, assist trophies, and collectables. The Nintendo 3DS version features an exclusive Smash Run mode, in which players navigate an open environment for stat-increasing power-ups, before facing each other in a match. The Nintendo Wii U version features an exclusive Smash Tour mode, in which players navigate their way across a board collecting power-ups, before facing each other in a match.
Online matches with strangers are divided into two modes: "For Fun" and "For Glory". For Fun features random stages and items, with Time matches only and Final Destination stages omitted, while For Glory limits matches to Omega Form stages with no items, Stock, and the option for 1-on-1 battles for more tournament-style gameplay. Players are also able to customize characters to alter the behavior of their move set; though, customized characters, including Mii Fighters, may only be used in local and friend matches. Players may transfer customized characters between the 3DS and Wii U versions, as well as certain items earned in specific modes. There is no ranking system for the online matches, but there are plans to ensure that random matches are organized by the players' skill levels.
Representation of Animal Crossing
The Villager is a playable character. Isabelle is an assist trophy character, who assists her summoner by throwing Fruit at the summoner to heal their percentage, although other players aside from the summoner can pick up the fruit too if Isabelle misses.
Most of Villager's attacks are centered around various in-game actions. Some attacks are: firing a slingshot, digging opponents into the ground with a shovel, tripping while holding a pot with a sapling, sending various projectiles into his pocket, cutting a tree down using an axe, firing off a Fountain Firework, and dropping a bowling ball. Villager's Final Smash is called 'Dream Home', and consists of Tom Nook, Timmy, and Tommy building a house for Villager, which promptly explodes, blasting other combatants off the stage.
The Villager character can be customized to an extent just like the player character in the Animal Crossing series, with both male and female versions of the Villager playable.
In-Depth Character Analysis
Villager has eight separate model and color swaps, similar to other fighters, each representative of various playable characters throughout the Animal Crossing series. Four of these are male and four of these are female. Villager has a diverse movepool based on various actions and items found throughout Animal Crossing, focusing on spacing, range, and off-stage play. His moves are listed below as description, uses, and how to perform it.
Smash Attacks (only used on ground)
- Up Smash has Villager charge and launch a Fountain Firework a few feet above his head. Does considerable multi-hit damage, but relatively poor knockback. Not recommended to use often. Up+A.
- Forward Smash lets Villager charge and drop a bowling ball in front of him, dealing good damage and extreme knockback. If near the ledge, the bowling ball can drop off the ledge and disappears approximately 30 Villagers down. This is his best killing option. Left/Right+A.
- Down Smash has Villager dig two holes with a Shovel, one in front then one behind. If hit by the shovel, the opponent gets buried for a few seconds and dealt some damage. Rotating the left joystick OR mashing buttons reduces your burial time. When the opponent is buried, it is suggested to use an uncharged Forward Smash to finish the combo. Down+A.
Ground Attacks (only used on ground)
- Villager's jab hits the opponent once per button press with his boxing gloves, dealing barely any knockback and little damage. Weak hit used for quick damage. A.
- Up-Tilt makes Villager swing a stick twice for decent damage and knockback. Only use in certain situations. Hold Up, then press A.
- F-Tilt hits the opponent with an umbrella, dealing low damage and weak knockback. Jab is better to use than this move. Hold Left/Right, then press A.
- D-tilt has Villager pluck an invisible weed, quickly dealing good damage and knockback. Excellent for disrupting your opponent. Hold Down, then press A.
- Dash Attack forces Villager to trip and throw a pot with a Sapling at the opponent. Good for spacing, but is very punishable. Press A while dashing. To dash, press Left/Right quickly.
Aerial Attacks (only used in the air)
- Nair spins Villager in a somersault dealing low damage and knockback. Essentially an easy combo-breaker. A.
- Up-Air and Dair has Villager thrust out 1-3 White Turnips for damage and knockback proportional to the number of turnips shown. Best option for a descending opponent. Up/Down+A.
- Fair and Bair make Villager shoot his Slingshot horizontally. Excellent for spacing and defensive play. Left/Right+A
- Pocket lets Villager store a nearby projectile with B, then throw it with increased damage and knockback with B. Projectiles disappear after 30 seconds in storage. Villager gets a second of invincibilty when using this move to store a projectile; this mechanic is especially useful when combined with wavebouncing or B-Reversal. Used to disrupt camping opponents or projectile-heavy characters like Samus or Mega Man. B.
- Balloon Trip has no canonical reference, instead it is from the NES game Balloon Trip. This enables Villager to fly back to stage and control his flight by mashing B and inputting directions. If Villager is in the air when the move ends, he will be put in freefall and cannot attack, air dodge, or jump until he dies, grabs the ledge, gets hit, or touches ground/water. This is by far the best recovery move in the game, but does not deal damage so be wary of unfriendly meteor smashes. Up+B.
- Lloid Rocket has Villager place Lloid in front of him, where it ignites into an explosive rocket and flies forward approximately the stage length. Deals good damage and knockback. If the button inputs are held, Villager can ride Lloid for an inferior means of recovery, but this is not recommended. Villager will be put in freefall if he rides Lloid and he gets off early or Lloid explodes (unless it hits an opponent). Good for spacing and defensive play. Side+B.
- Timber is a multi-stage move that first has Villager plant an oak sapling, water it with his Watering Can, then use his Axe to chop down the Tree in two strokes. Villager cannot plant a sapling while in the air. The watering can has a weak windbox that pushes opponents away. The axe is a very powerful forward stroke that does not need to be used on the tree, and should be used as another killing method. When the tree is growing, it deals hefty damage and knockback, but when it falls it deals extreme knockback and damage, being Villager's most powerful attack. Most opponents won't be slow enough to get hit by the tree, however. After being chopped down, the tree disappears and sometimes leaves a wooden block that can be thrown for weak damage. Rarely, a healing fruit appears instead. You cannot have multiple trees or saplings at the same time. Down+B (multiple times).
- Dream Home is Villager's Final Smash and can only be used if Villager has broken a Smash Ball. Tom Nook will appear onscreen when used and direct Timmy and Tommy to build a red and white house around the target, which then explodes for massive damage and knockback, killing as low as 30%. This move should always be used once the Smash Ball is broken. B.
Throws (only used when an opponent is grabbed)
- Villager's grab is slow and punishable, but has excellent range. He thrusts his Net in front of him to "catch" and opponent. Use when there is an opening. Wii U- L1/R1 OR L2/R2+A. 3DS- L OR R+A.
- Pummel lets villager shake the net to deal weak damage. Not recommended. A.
- Up Throw has villager throw the opponent upwards, acting as a kill throw at high percents. Up.
- Forward Throw has Villager toss the opponent up and forward, dealing low damage and knockback. Do not use. Forward.
- Back Throw is the same deal, but up and backward and acts as a kill throw. Back.
- Down Throw chucks the opponent at your feet, bouncing them up and forward slightly and dealing moderate damage but low knockback. Good combo starter. Down.
- Villager's shield is a low-medium sized shield, so be wary of your shield breaking. Wii U- L2/R2. 3DS- R.
- His roll is long and quick, and should be utilized often. Wii U- L2/R2+Left/Right. 3DS- R+Left/Right
- Villager's spot dodge is a reference to the Surprised emotion and also lasts long and can be used quickly. Use it often. Wii U-L2/R2+Down. 3DS-R+Down.
- Villager's air dodge is an average air dodge, so use it when necessary but don't become predictable. Wii U- L1/L2/R1/R2 (in the air). 3DS-L/R (in the air).
- Villager's jump and double jump are average jumps that aid his aerial mobility and fair/bair spacing. X/Y/Up.
- Villager's crouch is an average height, so it isn't necessary to use. Villager has no crawl. Down.
- Up taunt shows Villager raising his hands in excitement, possibly a reference to an emotion. Up (DPad).
- Side taunt has Villager dance by leaning side-to-side and shaking his arms up and down, again possibly an emotion. Left/Right (DPad).
- Down taunt makes Villager poke and scratch at the ground with the same stick used in Up-Tilt. Down (DPad).
The Wii U version of the game features a stage called Town & City, based on City Folk. The match starts out floating over a typical Animal Crossing town, with various villagers and Special Characters watching the battle, but Kapp'n drives his bus to the City, and the spectating characters change to reflect the City's shopkeepers. It has two phases, the Town phase with 3 platforms (the center one moves up and down), and the City phase, with 2 mirrored platforms moving side-to-side. It also features an uncommonly low top blast zone, allowing for earlier kills from up-smashes and up-throws. The Smashville stage from SSBB returns, only to Wii U. It has one large platform that moves side-to-side across the entire stage.
On the 3DS version, a stage based on the Island in New Leaf was added, called Tortimer Island. The island's layout changes slightly each time the island is selected. Kapp'n, Leila, Leilani, Grams and Tortimer appear as background characters. Kapp'n appears only when his boat docks at the pier, which happens multiple times throughout the match. Occasionally a Shark will swim in the ocean and deal major damage and knockback to any who touch it. Fruit can drop from trees and be eaten to heal 3-10% damage. This stage is only available on the Nintendo 3DS version of the game.
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