FANDOM


I've read on the web that in ACWW that once the grass is gone it won't grow back? Is this true or will time and planting flowers/trees bring back the grass? BigMomma 14:46, 16 July 2009 (UTC)

Grass deterioration doesn't exist in Wild World. However, some of the ground may be grass-less when you start your game. This will not grow back. Hope this helps. -- Dragonfree 18:27, 16 July 2009 (UTC)

We have very little grass. Would running wear the grass or that's just how the game is? I could have swore we had more grass when we started the game. BigMomma 18:53, 16 July 2009 (UTC)

In what, Wild World? -- Dragonfree 19:24, 16 July 2009 (UTC)

Effects?

Does having too little grass in your town affect your town rating? WolfMaster 16:00, June 8, 2010 (UTC)

It doesn't effect the enviroment, however, it doesn't look the best. No one will comment on it though. Sailor sofia, the epic.

AC 3DS

Does anyone know if this feature will be in AC 3DS? I hope not.

It has not been confirmed yet whether it will or not. I hearts Miku!Miku... always loved, even though you're a hologram! 19:00, May 9, 2011 (UTC)

I don't think it will, because there were lots of complaints about this feature in City Folk. Minifig-me, bOiNg!!!CF kk slider 23:27, May 10, 2011 (UTC)

Nintendo knows how to make their fans happy, so I bet they'll take it out. But it's not important right now. I hearts Miku!Miku... always loved, even though you're a hologram! 00:09, May 11, 2011 (UTC)

Redid article to resemble 00:00 January 16, 2013‎ version

The content of 12:35, January 16, 2013‎ actually was still present in the 00:00 version. There is grass deterioration in New Leaf (as confirmed by page 28 of Nintendo Dream's 2012-11 issue), so the article has to have sections for the different games. (The details of the mechanics seem to still be unknown, though.) I've slightly rewritten the 00:00 version. The following locates the content of the 12:35 version in my current edit.

This feature was originally intended to create paths in frequently-traversed areas, which would add to the town’s own unique character. In some instances, the feature has run amok, nearly completely obliterating all of the grass in the entire town, especially when players are chasing after insects such as Banded Dragonflies or Giant Petaltails.
is under the City Folk section.
Many players seek to prevent desertification in their towns, not only for aesthetic reasons, but because the lack of grass can become a game-breaking issue, causing some insects, such as the Dung Beetle, or furniture, such as the Snowman Series, to be impossible to collect due to the loss in snowballs.
This is in the second paragraph of the article.
While there is no way to play the game without wearing down any grass, players who wish to prevent grass deterioration in their towns can take certain steps to stem desertification. Since the game calculates grass wear at each game load, players can reduce the number of times each day they reload the game. Players can also walk along designated paths to limit wear to only these areas. Placing designs on the ground as paths is one way to accomplish this. Patterns will not protect the ground, but will establish a path that can be consistently followed. Walking along a path of flowers also negates the deterioration, as a plot of land with a flower will not lose its grass if it is only stepped on once daily.
The content is under the Prevention subsection in City Folk. It was rewritten, and mention of hacks was added.
  • NOTE: Running wears grass more quickly than walking.
Incorporated into the first paragraph of the City Folk section, as "Grass is worn down according to [...] the player's speed when moving over the tile. All movement does damage, and running does the most."
Grass regrowth in the game can take up to six months. There are a few ways in which a player can aid this process. Planting trees and flowers all over the trampled area will speed up regrowth. Flowers cause grass to regrow at about five times the normal rate. A flower takes about 30 days to convert dirt to grass on the plot of land on which it is planted, providing the ground there is not walked on more than once a day. Trees cause grass to regrow at three times the normal rate, as well as providing a physical barrier to prevent that particular plot from being trampled. Once these trees and flowers are planted, the player must avoid walking in the affected area other than to keep the flowers watered. Since running is slightly more devastating to grass than walking, a player should be sure to walk through an area if travel there cannot be avoided altogether. For players who are willing to time-travel within the game, the regrowth process can be further accelerated by advancing the game clock forward one day at a time, being certain that all flowers are kept watered each day. Setting the game clock backward in time or moving forward more than one day does not result in additional grass regrowth. The time of the year also affects grass regrowth, with spring and summer months being the best time for recovery. The regrowth rate is at its maximum in June. In December, the opposite is true: grass wears the fastest and regrows the slowest.
Condensed under the Repair subsection of City Folk. All the same information is there.
Currently there is an online petition requesting that Nintendo release a patch over the Wi-Fi connection that will fix the grass growth issue, it can be found here. It should be noted that due to the software and hardware designs of the Wii, it may be impossible for Nintendo to fix the issue through a patch alone.
As this only pertains to City Folk, this is under the Petition subsection under City Folk. I split a run-on sentence.

Razender (talk) 14:25, January 16, 2013 (UTC)

Paths prevent Deterioration

I've removed the tidbit of information saying that placing paths prevents deterioration.  There has been no proof to say it works, and this video:  http://www.youtube.com/watch?feature=player_detailpage&v=I1D8vbv7pf8#t=153s   states the opposite.  (Read the chat log at the bottom of the screen)

When some evidence comes up that it does save the grass (because of a regional difference or special kinds of paths) It can be added back.                                                                      Dero D (talk) 23:18, July 3, 2013 (UTC)

Regrowing grass in New Leaf - some clarification

  • Regrowing grass in New Leaf states both that grass will regrow even when you are not playing, and that the save file must be loaded once a day for grass to regrow. Which is it?
  • "Loading multiple save files during the same day will not affect the growth of grass any more than loading one save file per day." - This should probably be clarified. I assume that this means neither loading multiple characters (different "save files") nor loading the same character multile times affects grass growth. Am I right?

Shockthetoast (talk) 18:28, September 6, 2013 (UTC)

Well, I've had friends who just let the game sit for a few weeks without ever turning it on, and their grass grew back, so the former is most certainly true. As for the latter, it's possible that loading up your save file once a day speeds up the regrowth process, but isn't actually necessary. However, I have no way to prove whether that is the case or not. It might just be best to assume that it doesn't affect the regrowth process at all.

I can say, however, that loading the same character multiple times or different characters really doesn't make your grass grow back any faster. If it did, my town wouldn't be a complete desert. Mizukithepanda (talk) 21:34, September 16, 2013 (UTC)

Plagarism

it seems that Nookipedia has pretty much plagarized this entire article and has given no credit to this wikia!Littleporkchop (talk) 17:19, September 19, 2013 (UTC)


You have to remember that old articles will be copied word for word since Nookipedia split from this wiki long ago. Most of the new pages don't seem to be plagarized though, to be fair. Taliseth ♑....(sing)✦✦✦✧✧Dolphin signa 19:41, September 19, 2013 (UTC)

Community content is available under CC-BY-SA unless otherwise noted.